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NOMADS DMZ HUB

Free fan tools for Call of Duty: Modern Warfare 4 DMZ. Build weapon loadouts in the Gunsmith, browse every 3D printer recipe, explore the Hajin map and plan your operator traits.

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Hajin MapSwitch markers on and off, find ingredients and keys
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Top-down map of Hajin
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X01 FacilityUnderground facility · Season 1
X01 upper floor map
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GunsmithWeapon builder
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Side profile // live buildBase weapon

Gear Recipes

Forward Operating Base crafting station
Level 2unlock
Recipes

Gear Fabricator

Build deployable gear from recipes, automatically salvaged resources and printer ingredients. Pick a category or search for an item or ingredient. Select any ingredient to see where to look for it.

Dynamic OpsField operations: objectives, variants and rewards
12operations
Field operations

Dynamic Ops

Short side operations you start from the Tac Map or a live field phone. Open an operation to see its objectives, variants and the rewards seen in play.

Loot Hot SpotsGuides to the best places to loot
5hot spots
Boss StratsStrategies for every Lieutenant and Commander
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About this pageMW4 DMZ 3D printer crafting recipes

Browse every recipe the 3D printer makes, see what each one needs and where to find the ingredients on the Hajin map.

Consumables

  • Bandage: 15 Synthetics, 15 Chemicals
  • Medkit: 30 Chemicals, 1 Binding Catalyst, 5 Biomaterials
  • Energy Drink: 10 Chemicals, 10 Metals
  • Pain Killers: 15 Electronics, 15 Chemicals
  • Sedative Inhaler: 15 Synthetics, 15 Chemicals
  • Radiation Blockers: 30 Chemicals, 3 Biomaterials
  • Smelling Salts: 30 Chemicals, 3 Detonators
  • Self-Revive Kit: 1 Stabilized Reagents, 5 Biomaterials, 3 Binding Catalyst
  • Door Breacher Charge: 1 Experimental Compounds, 5 Stock Rod, 3 Volatile Explosives
  • Staff Emergency Exfil Keycard: 80 Electronics, 6 Printed Circuit Board, 10 Control Unit

Plate Carriers

  • 1-Plate Armor Vest: 25 Synthetics, 25 Metals
  • 2-Plate Armor Vest: 50 Synthetics, 5 Reactive Metals
  • 2-Plate Ballistic Gel Vest: 50 Synthetics, 3 Binding Catalyst, 10 Reactive Metals
  • 2-Plate Helmet Armor Vest: 50 Synthetics, 3 Structural Alloy, 10 Reactive Metals
  • 3-Plate Armor Vest: 2 Ballistic Fabric, 5 Nylon Cloth, 10 Reactive Metals
  • 3-Plate Ballistic Gel Vest: 2 Experimental Compounds, 4 Stabilized Reagents, 10 Biomaterials
  • 3-Plate Helmet Armor Vest: 2 Nano-Structured Alloy, 4 Alloyed Plating, 10 Reactive Metals
  • Tempered Armor Vest: 2 Military Composites, 4 Ballistic Fabric, 10 Rigid Synthetics

Backpacks

  • Small Backpack: 25 Synthetics, 25 Metals
  • Medium Backpack: 50 Synthetics, 5 Rigid Synthetics
  • Medium Scavenger Backpack: 50 Metals, 3 Nylon Cloth, 10 Rigid Synthetics
  • Medium Weapon Backpack: 50 Synthetics, 3 High-Tenacity Fibers, 10 Rigid Synthetics
  • Small Secure Backpack: 50 Metals, 3 Structural Alloy, 10 Rigid Synthetics
  • Large Backpack: 2 Nylon Laminate, 5 Structural Alloy, 10 Rigid Synthetics
  • Large Scavenger Backpack: 2 Nylon Laminate, 5 High-Tenacity Fibers, 10 Rigid Synthetics
  • Medium Secure Backpack: 2 Alloyed Plating, 5 Nylon Cloth, 10 Reactive Metals
  • Large Secure Backpack: 2 Prototype RF Module, 4 Alloyed Plating, 10 Rigid Synthetics
  • Secure Scavenger Backpack: 2 Military Composites, 4 Nylon Laminate, 10 Reactive Metals

Tacticals

  • Concussion Grenade: 10 Synthetics, 10 Chemicals
  • Snapshot Grenade: 10 Synthetics, 10 Chemicals
  • Smoke Grenade: 10 Synthetics, 10 Chemicals
  • Shock Stick: 10 Synthetics, 10 Chemicals
  • Screamer Mine: 10 Synthetics, 10 Chemicals
  • Flash: 10 Synthetics, 10 Chemicals
  • Decoy Grenade: 10 Synthetics, 10 Chemicals
  • Stim: 15 Synthetics, 15 Chemicals
  • Heartbeat Sensor: 25 Synthetics, 25 Chemicals
  • Spotter Scope: 50 Synthetics, 5 Electronic Sensors

Lethals

  • C4: 10 Chemicals, 10 Metals
  • Claymore: 10 Chemicals, 10 Metals
  • Frag Grenade: 10 Chemicals, 10 Metals
  • Molotov Cocktail: 10 Chemicals, 10 Metals
  • Zip Gun: 10 Chemicals, 10 Metals
  • Proximity Mine: 10 Chemicals, 10 Metals
  • Semtex: 10 Chemicals, 10 Metals
  • Thermite: 10 Chemicals, 10 Metals
  • Drill Charge: 15 Chemicals, 15 Metals
  • Trip Wire: 15 Chemicals, 15 Metals
  • Throwing Knife: 25 Chemicals, 25 Metals

Field Upgrades

  • Inflatable Decoy: 15 Synthetics, 15 Electronics
  • Ammo Box: 15 Synthetics, 15 Metals
  • Portable Radar: 15 Synthetics, 15 Electronics
  • Razor Wire Trap: 15 Electronics, 15 Metals
  • Rebreather: 15 Synthetics, 15 Chemicals
  • Riot Shield: 15 Synthetics, 15 Metals
  • Seeker Drone: 15 Synthetics, 15 Electronics
  • Smoke Wall: 15 Electronics, 15 Chemicals
  • Trophy System: 15 Electronics, 3 Control Unit
  • Armor Box: 30 Metals, 3 Reactive Metals
  • Defibrillator: 30 Electronics, 3 Control Unit
  • DDOS: 30 Electronics, 3 Detonators
  • SAM Airburst Turret: 30 Metals, 3 Detonators
  • Revive Pistol: 2 Power Regulator, 3 Binding Catalyst, 5 Detonators
  • Fulton Drop Marker: 1 Prototype RF Module, 3 Comms Module, 5 Control Unit
  • Recon Drone: 30 Metals, 3 Electronic Sensors
  • Consumable Box: 120 Synthetics, 2 High-Tenacity Fibers, 4 Biomaterials
  • Medical Box: 100 Metals, 1 Stabilized Reagents, 4 Binding Catalyst
  • Utility Box: 1 Nano-Structured Alloy, 2 Comms Module, 6 Printed Circuit Board

Fire Support

  • Care Package: 20 Electronics, 2 Control Unit, 2 Rigid Synthetics
  • Bombing Run: 30 Chemicals, 2 Nitro Compounds, 5 Control Unit
  • Combat Drone: 30 Electronics, 2 CPU, 5 Control Unit
  • Bomb Glider: 30 Chemicals, 2 Stock Rod, 5 Control Unit
  • UAV: 30 Electronics, 2 Structural Alloy, 5 Electronic Sensors
  • Artillery Beacon: 2 Volatile Explosives, 3 Nitro Compounds, 5 Detonators
  • Advanced UAV: 2 Comms Module, 3 Nitro Compounds, 5 Electronic Sensors
  • Impact Warhead: 2 Turned Components, 3 Nitro Compounds, 5 Detonators
  • Railgun Sentry: 2 Power Regulator, 3 Nitro Compounds, 5 Control Unit
  • Crossfire: 2 Prototype RF Module, 3 Volatile Explosives, 5 Electronic Sensors

Gear

  • Weak Night Vision Goggles: 25 Metals, 5 Control Unit
  • Gas Mask: 30 Chemicals, 3 Rigid Synthetics
  • Disposable Parachute: 30 Chemicals, 3 Rigid Synthetics
  • Night Vision Goggles: 50 Metals, 3 Printed Circuit Board, 10 Control Unit
  • Durable Gas Mask: 30 Chemicals, 1 High-Tenacity Fibers, 5 Biomaterials
  • Elite Night Vision Goggles: 2 Power Regulator, 3 CPU, 5 Electronic Sensors
  • Parachute: 2 Turned Components, 5 Nylon Cloth, 10 Rigid Synthetics

Ingredients

  • Biomaterials: 20 Synthetics, 20 Chemicals
  • Control Unit: 20 Electronics, 20 Metals
  • Detonators: 20 Electronics, 20 Chemicals
  • Electronic Sensors: 20 Synthetics, 20 Electronics
  • Reactive Metals: 20 Chemicals, 20 Metals
  • Rigid Synthetics: 20 Synthetics, 20 Metals
  • Alloyed Plating: 100 Metals, 3 Structural Alloy
  • Ballistic Fabric: 100 Synthetics, 3 High-Tenacity Fibers
  • Comms Module: 100 Electronics, 3 CPU
  • Nylon Laminate: 100 Synthetics, 3 Nylon Cloth
  • Power Regulator: 100 Electronics, 3 Printed Circuit Board
  • Stabilized Reagents: 100 Chemicals, 3 Binding Catalyst
  • Turned Components: 100 Metals, 3 Stock Rod
  • Volatile Explosives: 100 Chemicals, 3 Nitro Compounds

Every recipe

Last updated

UpgradesTrack your FOB upgrades
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Upgrade progress

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Upgrade lines

Still to collect

Full item list

For the tier you are on in every upgrade. Hover over an item, or tap it, to see where to find it.

Camo TrackerTick off every camo challenge
0camos done

All camos

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All weapons

Global camos

These count across all weapons.

DMZ Patch NotesKnown issues and fixes
Modern Warfare 4

DMZ Patch Notes

Known DMZ issues and fixes from the developers' official Modern Warfare 4 issue tracker, newest first. Items that are not about DMZ are left out.

Item SearchWhere to find it and what it is for
Items

Item Search

Search any material, gear item, key or upgrade. See where to find it, what it is needed for in upgrades and what gear it makes.

Full Upgrade Item ListEverything for every FOB upgrade
Forward Operating Base

Full Upgrade Item List

Everything you need to finish every upgrade in your FOB. Set how many of each item you have; the counts are shared with the Upgrade Tracker.

Schematic TrackerClick each one when you find it

Overall progress

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Weapon Manual TrackerTap each one when you have it

Overall progress

0 / 35 (0%)

Operator TraitsBottom-up progression // one pick per row // 18-point cap
0/9WAR0/9SCT0/9SRV
0 / 18Prestige locked